An Ice Cream Van for the Brand Expe­ri­ence Age
Unilever have cre­ated an ice cream vend­ing machine for the new age of brand experiences.


Called “Share Happy,” the machine senses when peo­ple are near-by, and uses facial recog­ni­tion tech­nol­ogy to deter­mine the age, gen­der, and emo­tional state of the per­son. The machine’s ‘smile-o-meter’ rates the qual­ity of the smiles; reward­ing those with huge, high-beam grins smile with free ice cream — talk about express­ing a brand per­son­al­ity. Inter­est­ingly, those who engage can share pic­tures on Face­book via built-in 3G. In this age of social net­work­ing, brands that are pro­vid­ing new expe­ri­ences get far greater lever­age if they also facil­i­tate brand storytelling.

Dave Ansett, Bran­da­men­tal­ist
For monthly updates of our think­ing, click here to receive our free Brand Newslet­ter
Designer of Tasty Brand Experiences

Tags: , , , , , , , , , , , , , , , , ,

12 Responses to “Share Happy – The Ice Cream Machine that’s a Delicious Brand Gesture”

  1. Dennis says:

    Although the idea is pretty nice, I doubt its effec­tive­ness. The real exchange between brand and cus­tomer only hap­pens when they inter­act with the actual machine.

    Watch­ing a video of the machine or see a pic­ture taken with the device on some­ones Face­book wall isn’t really doing it for me!

    I wrote in more detail about it here: http://www.dirtyhandsmarketing.com/2010/06/brand-engagement-and-vending-machines.html

  2. david says:

    Thanks for your thoughts Den­nis — and your post makes some good points. In the end the machine Vs human inter­ac­tion is an inter­est­ing ten­sion for brands wish­ing to cre­ate unique cus­tomer expe­ri­ences. The machines will never be able to cre­ate the level of rich brand inter­ac­tion a per­son does when done well. On the other hand — a machine will always deliver the same level of expe­ri­ence 24/7 — rarely hav­ing a bad day. What I find inter­est­ing from a brand com­mu­ni­ca­tion per­spec­tive is the approach by brands look­ing for new ways to deliver expe­ri­ences — like this one. I sus­pect some inno­va­tions will be suc­cess­ful, some less-so, but I admire each of them who invests in try­ing to cre­ate new ways to design brand connections.

  3. Derek says:

    Inter­est­ing idea, but there’s some­thing about that just doesn’t ring through, I dunno, it’s all so staged.
    It feels like one of those euro­pean ads for dairy prod­ucts with local eng­lish voice overs.

    Maybe it’s the voice over, telling us how great a brand expe­ri­ence it is, while show­ing us very lit­tle,
    maybe the staged nature of the group of mod­els stum­bling on the unit and the sud­den brand joy that ensues.
    I don’t think I every seen a prod­uct so well pre­sented by a vend­ing machine deliv­ery sys­tem in my life.

    There’s some­thing, and I can’t put my fin­ger on it, that’s ring­ing alarm bells in my brand conscience.

  4. david says:

    Thanks Derek, there seems to be an emerg­ing thread from the brand experts that this expe­ri­ence is slightly miss­ing the mark. I’d love the oppor­tu­nity to watch the machine inter­act­ing with the pub­lic and see if there’s much magic. As you point-out, per­haps it is about the machine deliv­ered brand expe­ri­ence over-all, rather than Share Happy specif­i­cally. Then again, the aug­mented real­ity point of sale from Lego seemed to cre­ate that rare level of audi­ence reac­tion brands aim for with their expe­ri­ence design: http://www.trulydeeply.com.au/madly/2010/03/01/lego-point-of-sale-brand-designer/

  5. Tim says:

    I think it would be fun for peo­ple to stum­ble upon it this by acci­dent. The machine rewards human inquis­i­tive­ness. This in my mind is the impor­tant aspect of the machine. Reward­ing peo­ple for look­ing at and explor­ing their own sur­round­ings – how many times have you walked past the same shops/vending machines and not had a look at them?

  6. Lachlan says:

    I think the unset­tling feel­ing may come from the fact that the machine can deter­mine if we are happy or sad, and as result we are rewarded by the machine if we mea­sure up to the machines stan­dards. The dif­fer­ence between legos aug­mented real­ity is that legos brand solu­tion adds to the brand expe­ri­ence, were this machine is the brand expe­ri­ence. A sub­tle but dif­fer­ent emo­tional response.

    Hav­ing said that, I still think it is a pretty cool idea. It will def­i­nitely cre­ate good brand aware­ness for the prod­uct. I like it when brands are adven­tur­ous, for bet­ter or worse. And I think they need to be.

  7. david says:

    Great Point Tim, The machine does reward human inquis­i­tive­ness — and free ice creams are a won­der­ful draw card. I won­der whether we are so pro­grammed to ignore machines that the oppor­tu­nity to engage may be over­looked. If any­one has seen Share happy in action I’d love to hear about it.

  8. david says:

    Inter­est­ing point about machines rec­og­niz­ing and reward­ing us for our emo­tional state — that does feel a bit Blade Run­ner. And I strongly agree that in these times of mass brand com­mu­ni­ca­tion when so often brand could be inter­changed with bland — any­one try­ing some­thing new should be applauded.

  9. Malcolm says:

    A really neat idea although the tech­nol­ogy over­pow­ers the brand mes­sage to me, and it all feels a lit­tle sterile.

    If you were mea­sur­ing impact on the brand it would be inter­est­ing to gauge this approach against a tra­di­tional ice cream cart with a real per­son deliv­er­ing a brand expe­ri­ence through some street theatre.

  10. Reg says:

    Cer­tainly a big player strat­egy, as the invest­ment to develop the vend­ing machine would have required big bucks. But what an amaz­ing injec­tion of per­son­al­ity into what is typ­i­cally a ‘func­tional’ exchange between a machine and a customer!

  11. david says:

    Mal­colm, seems to be a com­mon thread about the tech­nol­ogy get­ting in the way of the brand expe­ri­ence. It would have been just as inter­est­ing from a brand com­mu­ni­ca­tion per­spec­tive to see what an inno­va­tion of this brand expe­ri­ence would have looked like with human interaction.

  12. david says:

    Reg, I agree the cost to develop this kind of tech­nol­ogy would have put it out of reach of most play­ers. But it’s also nice to see the big play­ers invest­ing in inno­vat­ing the brand com­mu­ni­ca­tion expe­ri­ence rather than leav­ing it to those with­out enough bud­get to avoid risk taking.

Leave a Reply